CAMBRIDGE, MA — Researchers at the Massachusetts Institute of Technology have announced new insights into the field of game theory thanks to the currently airing spring anime No Game No Life. Among them, a team led by James Aldridge reported a previously unknown strategy to the Iterative “Prisoner’s Dilemma” scenario which guarantees a favorable result to one player.
For decades, the common belief was that the best strategy to the Iterative Prisoner’s Dilemma was to copy your opponent’s action from the previous round, guaranteeing equal time in jail.
In Aldridge’s alternative strategy, one player breaks into a dramatic monologue and convinces the other player through sheer wit and candor, which leaves them speechless. Then the first player can defect and come clean with no jail time.
Aldridge went even further to outline a general optimized solution to zero-sum games: changing game assumptions and introducing new elements into a strategy set in order to assure a desired outcome.
Other breakthroughs include the formal mathematical solving of rock-paper-scissors and advances in algebraic geometry.
“It’s amazing how we are only three episodes in to No Game No Life and we are already inundated with new, groundbreaking realizations. This anime is a work of genius,” said Nobel Prize laureate John Nash.
“In the third episode, we learned that the pieces in chess can move however they want. This has real, widespread implications in the modern game,” noted chess scholar Ivan Porikorev. “Perhaps the mathematically best move is no longer 1. e4, but rather 1. exf7 # 1-0.”
This is just the beginning of a new renaissance for game theory.
“We are eager to see what profound knowledge the remaining episodes of No Game No Life hold,” Nash states.